Xenisis 0.92 Beta
Emulatore Sega MegaDrive/Sega Mega CD/32X
Xenesis 0.92 Beta - Latest Revision
-----------------------------------
- Fixed SRAM/BRAM issue with some games (esp Dark Wizard for Sega CD)
- Added support for E: and F: drives (silly typo kept it out of the last release)
- XBox LED now flashes amber when accessing a Sega CD
- Improved reliability of fast forward feature
- Disabled Save Sates for Sega CD games (they don't work properly in Gens anyway)
- Saving or Loading a State no longer returns straight to the game
- Fixed a bug with the Sega CD eject/reload code
- Fixed crashing problem when selecting screen stretch mode whilst in game list screen
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MAMEoX v0.65b
Emulatore Mame (multiple arcade machine emulator)
Changes:
Version 0.65b
- Fixed a slight glitch in rendering where a grey/white
bar would show on the left and right of the rendered
frame. (opcode)
- Fixed Sound, I think sound is nearly if not 100%
correct, it sounds exactly like my win32 port
of MAME as far as I can tell anyway. Also, sound
will output to all available speakers, sounds better
if you have a 5.1 system IMHO. (opcode)
- Fixed the XDK file debacle, now any files
that the project references from the xdk will
now work on any xdk as long as the xdk defined
the environment variable XDK to point to the
base dir of the xdk (I think all current xdks
do this). (opcode)
- Removed all _RPTx macro calls as they apparently don't
properly send to xboxwatson.
Opcode (5/25/03):
------------------
- Added Network settings to INI file
- Added File Path settings to the INI file
- Moved INI file to always be in U:\4d414d45\INI\MAMEoX.ini
- Added SMB support for loading files (ROMS!!) from smb shares
format of smb share is exactly like xbox media player,
i.e. smb://user:password@computer/sharedirectory
as of this release files can only be READ from shares, not Written
- Changed file handling to not cache files into memory but
rather load them like the mame core does (not sure if this saves
memory or not, can't hurt though.)
------------------
- \MAMEoX\Includes\DebugLogger.h
- \MAMEoX\Sources\DebugLogger.cpp
- Switched PRINTMSG to use OutputDebugString if _DEBUG is defined
- Added implicit \n to PRINTMSG
- \media\help.txt:
- Help file
- \MAMEoX\Sources\xbox_Main.cpp:
- Removed unused gamepad references
- Added progress bar for driver dumping sequence
- Added MAME core version to driver file sig.
- Fixed some XBE dependencies
- \MAMEoX\Sources\xbox_Miscelaneous.c:
- Added Debug/Release mode notification to version string
- \MAMEoX\Sources\xbox_JoystickMouse.c:
- Improved analog controls
- Added buttons as analogs
- Added partial lightgun support
- \MAMEoX\Sources\MAMEoXUtilcpp:
- Added gamepad capabilities checking for Lightgun support
- Added function to wait until a given gamepad is inserted
- \MAMEoX\Sources\xbox_Sound.c:
- Cosmetic changes to make debuggig easier
- \MAMEoX\Sources\xbox_FileIO.c:
- Made the ROM backup path writeRequired
- \MAMEoX\Includes\MAMEoX.h:
- Updated version number
- Added gamepad capabilities checking for Lightgun support
- Added function to wait until a given gamepad is inserted
- Added Debug/Release mode notification to version string
- \MAMEoX\Includes\InputManager.h:
- Added gamepad capabilities checking for Lightgun support
- Changed gamepad and capabilities over to pointers from
const references
- Added function to wait until a given gamepad is inserted
- \MAMEoX\Includes\xbox_FileIO.h:
- Made the ROM backup path writeRequired
- \MAMEoXLauncher\sources\main.cpp:
- Help loading
- Option mode on button B+Y now
- Added function to wait until a given gamepad is inserted
- Added MAME core version to driver file sig.
- Bugfix for the backup (X+B) feature
- Added Debug/Release mode notification to version string
- \MAMEoXLauncher\sources\Help.cpp:
- \MAMEoXLauncher\includes\Help.h:
- Help functionality (Button X)
- \MAMEoXLauncher\includes\ROMList.h:
- \MAMEoXLauncher\sources\ROMList.cpp:
- Made the ROM backup path writeRequired
- Black button to toggle clones on/off
- White button for advanced game list (not yet)
- Show With / without Clones in the header
- ROM list is regenerated via B+A now
- Switching between show/hide clones no longer
requires a list regeneration
--- Specific Game fixes --------------------------------------------
Bomber Man World (XBE dependency)
--- Integrated MAME version 0.69, changes follow -------------------
Changes in the \MAME\src directory
Removals:
Additions:
\
drivers\
jalmah.c
mustache.c
paradise.c
plygonet.c
portrait.c
wolfpack.c
includes\
paradise.h
machine\
acitya.c
vidhrdw\
mustache.c
paradise.c
plygonet.c
portrait.c
wolfpack.c
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DaphneX V0.94 Beta 05/26/03
Emulatore Lasergames
**RELEASE NOTES**
** Note that return to menu is now 'LEFT + RIGHT TRIGGER' **
** Exit to Dashboard is 'LEFT TRIG + RIGHT TRIG + START + BACK' on Main Menu **
** Seektest - Highlight game to seek and press left thumbstick **
GAMES SUPPORTED
---------------
Game supported in this release:
Dragon's Lair, Dragon's Lair 1.1, and Dragon's Lair 2.0 (100%)
Space Ace, and Space Ace Enhanced V2.0(100%)
Astron Belt (Hitachi & Pioneer) (100%)
Galaxy Ranger (100%)
Star Blazer (not working)
Cobra Command (Astron Belt hardware)
Cliff Hanger + Alternate (100%)
Super Don Quixote (100%)
Bega's Battle (working with some issues)
Interstellar (working with some issues)
Thayer's Quest (no keyboard support yet)
Esh's Aurunmilla (working)
Badlands (working)
Dragon's Lair 2 (All ROM versions 100%)
Space Ace 91 (USA, Euro - Beta Driver)
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