QuakeX V1.01
>> Lantus released a new version of QuakeX. From readme/nfo:
What's New/Fixed:
* Added TCP/IP network support.
* Experimental XLink support added (works for some, doesnt for others?)
* Fixed some bugs with paths. Many more mods will now run (QRally, SFQuake etc)
* Fixed issue with D-Pad "jerk"
* Rebuilt with latest libSDLx revision.
* Added seperate 640x480 and 320x240 builds.
This is a (near) complete list of changes made by TheDumbAss:
All of Fragger's changes to RADQuake have been ported over to the QuakeX source and modifed as needed.
This includes:
* major changes and additions to the menu system and how the buttons move you through it.
* Controller setup including the function and sensitivity of the thumb sticks
* A functional onscreen keyboard that works on all text forms in the menus and for the console
* An optional Greatly enhanced Status Bar (includes alignment options)
* Several other changes and improvements
Changes unrelated to Fragger's code:
* Enhanced Tab Completetion.
* show_fps.
* Chasecam fixed.
* Fix to stop crashes when loading the wrong BSP version.
* max_fps From the tutorial here.
Known bugs:
* At any resolution greater than 320x240 the crosshair does not work right in menu or on screen.
* The onscreen keyboard is hyper speed in the console. In menus it is fine.
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